
INDESIGN CS3
User Guide
398
Angle Rotates the frame of reference for the feathering effect such that, as long as you don’t enter a multiple of 90
degrees, the feathering edges are skewed rather than parallel to the object.
Gradient Feather
Use the Gradient Feather effect to soften the areas of an object by fading them to transparent.
Gradient Stops Create one gradient stop for each gradation in transparency that you want for your object.
• To create a gradient stop, click below the Gradient Slider (drag a gradient stop away from the slider to remove a
stop).
• To adjust the position of a stop, drag it left or right, or select it and then drag the Location slider.
• To adjust the mid-point between two opacity stops, drag a diamond above the Gradient Slider. Where the
diamond is located determines how abrupt or gradual the transition between stops is.
Reverse Gradient Click to reverse the direction of the gradations. This box is located to the right of the Gradient
Slider.
Opacity Specifies the transparency between gradient points. Select a point and drag the Opacity slider.
Location Adjusts the position of a gradient stop. Select a gradient stop before dragging the slider or entering a
measurement.
Type Linear shades from the starting gradient point to the ending gradient point in a straight line; Radial shades
from the starting point to the ending point in a circular pattern.
Angle For linear gradients, establishes the angle of the gradation lines. At 90 degrees, for example, the lines run
horizontally; at 180 degrees, the lines run vertically.
Common transparency settings and options
Many transparency effect settings and options are the same across different effects. Common transparency settings
and options include the following:
Angle and Altitude Determine the lighting angle at which a lighting effect is applied. A setting of 0 is equivalent to
ground level; 90 is directly above the object. Click the angle radius or enter a degree measurement. Select Use Global
Light if you want a uniform lighting angle for all objects. Used by the Drop Shadow, Inner Shadow, Bevel and
Emboss, Satin, and Feather effects.
Blending Mode Specifies how colors in transparent objects interact with the objects behind them. Used by the Drop
Shadow, Inner Shadow, Outer Glow, Inner Glow, and Satin effects. (See “Specify how colors blend” on page 401.)
Choke Along with the Size setting, determines how much of the shadow or glow is opaque and how much is trans-
parent; large settings increase opacity and small settings increase transparency. Used by the Inner Shadow, Inner
Glow, and Feather effects.
Distance Specifies the offset distance for the Drop Shadow, Inner Shadow, or Satin effect.
Noise Specifies the amount of random elements in the opacity of a glow or shadow as you enter a value or drag the
slider. Used by the Drop Shadow, Inner Shadow, Outer Glow, Inner Glow, and Feather effects.
Opacity Determines the opacity of an effect; drag the slider or enter a percentage measurement. (See “Set the opacity
of an object” on page 399.) Used by the Drop Shadow, Inner Shadow, Outer Glow, Inner Glow, and Satin effects.
Size Specifies the amount of shadow or glow. Used by the Drop Shadow, Inner Shadow, Outer Glow, Inner Glow, and
Satin effects.
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