Adobe After Effects CS3 Bedienungsanleitung Seite 503

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AFTER EFFECTS CS3
User Guide
498
WiththeGrid,anewparticleappearsoneveryframeateachgridintersection.Youcantadjustthisfrequency,butif
you want to turn off the Grid or make the Grid stop generating particles at specific times, set the Particle Radius/Font
Sizecontrolto0,orusekeyframestoanimatethevalueoftheParticlesAcrossandParticlesDowncontrols.Tomake
more particles appear in each frame, increase the values for Particles Across and Particles Down.
Note: Bydefault,theCannonisonandtheGridisoff.IfyouareusingtheGridandwanttostoptheCannonfromgener-
ating particles, turn off the Cannon by setting its Particles Per Second value to 0.
Position Specifies the (x,y) coordinates of the grid center. When a grid particle is created, it is centered over its grid
intersection, regardless of whether it is a dot, a layer, or a text character. If youre using text characters as particles,
the Use Grid option in the Edit Grid Text dialog box is on by default, placing each character on its own grid inter-
section, so normal character spacing, word spacing, and kerning do not apply. If you want text characters to appear
at the grid position with normal spacing, use a text alignment other than the Use Grid option.
Width, Height Specify the dimensions of the grid, in pixels.
Particles Across, Particles Down Specify the number of particles to distribute horizontally and vertically across the
grid area. Particles are generated only when the value is 1 or more.
Note: If the Width, Height, Particles Across, and Particles Down controls are not available, the Use Grid option has been
turned off in the Edit Grid Text dialog box.
Color Sets the color of dots or text characters. This control has no effect if you use a layer as the particle source.
Particle Radius/Font Size Sets the radius of dots in pixels or the size of text characters in points. This control has no
effect if you use a layer as the particle source.
Layer Exploder and Particle Exploder
The Layer Exploder explodes a layer into new particles, and the Particle Exploder explodes a particle into more new
particles. In addition to explosion effects, the exploders are also handy for simulating fireworks or for rapidly
increasing the number of particles.
The following guidelines can help you control particles resulting from an explosion:
Alayerisexplodedonceforeachframe.Bydefault,thiscreatesacontinuousshowerofparticlesfortheduration
ofthecomposition.Ifyouwanttostartorstopalayerexplosion,animatetheRadiusofNewParticlescontrolby
using keyframes so that its value is zero at times when you don’t want particles to be created.
Ifthesourceofthelayerisanestedcomposition,youcansetdifferentOpacityvaluesorInandOutpointsforthe
layers within the nested composition to make the exploding layer transparent at different points in time. The Layer
Exploder does not create particles where the source of the layer is transparent.
To change the position of the exploding layer, precompose the layer with its new position (use the Move All
Attributes Into The New Composition option), and then use the precomposed layer as the exploding layer.
When you explode particles, the new particles inherit the position, velocity, opacity, scale, and rotation of the
original particles.
After you explode layers or particles, the movement of particles is influenced by the Gravity, Repel, Wall, and
Property Mapper controls.
Some Persistent Property Mapper and Ephemeral Property Mapper options can make explosions more realistic. For
example,changeOpacitytomaketheresultingparticlesfadeout,orchangetheRed,Green,andBluecolorchannels
to make resulting particles change color as they appear to cool.
Explode Layer (Layer Exploder only) Specifies the layer you want to explode. To make the video disappear the
moment the particles appear, either turn off the video for the layer or trim the layer’s Out point.
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